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Unnamed prototype

2020 - Myself

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Overview

A wild, experimental slice of systems and motion—this “untitled movement prototype” tweaks how movement feels, adds stretchy particle flair, and builds designer-friendly tools so the prototype stays fun to play and to make.

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What I did

  • Crafted a movement script that includes limited hang-time on overhangs—a little moment of “Wait, can I stick this?”

  • Juiced up feel with particle effects and “stretch and squash” dynamics—so jumping feels alive (and a bit squishy).

  • Built a curve-based control system for red boxes, selectable and tweakable directly from the inspector—no extra animations needed.

  • Created designer-friendly quick-tweak tools for level building—game feel, not just game code.

  • Added a Cinemachine camera to follow the action smoothly.

  • Designed an invisible camera zoom-gate to dynamically shift camera perspective—moments like “Whoa, what’s happening there?!”

  • Enhanced presentation with post-processing effects and lighting—because movement deserves to look magical.

Demo video

Untitled movement prototype

Untitled movement prototype

© 2025 by Martin SKarregaard

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