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My official role on the project

  • Everything

What I did

  • Created a movement script with limited hang time on overhangs.

  • Juiced up movement by creating several particle effects and creating programmatic stretch and squash (both when hitting a collider and when flying through the air).

  • Created a curve-based control system for the dangerous red boxes, so they can be manipulated/animated in various ways - directly from the inspector instead of creating separate animations for each different behavior.

  • Created various small customized designer-friendly tools to allow for quick tweaking and freedom when building levels.

  • Added and set up china machine camera

  • Created an (invisible) camera zoom-gate asset, that changes the camera zoom when the player passes them.

  • Added post-processing effects and lights.

Untitled movement prototype

Untitled movement prototype

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My official role on the project

  • Everything

What I did

  • Created a movement script with limited hang time on overhangs.

  • Juiced up movement by creating several particle effects and creating programmatic stretch and squash (both when hitting a collider and when flying through the air).

  • Created curve-based control system for the dangerous red boxes, so they can be manipulated/animated in various of ways - directly from the inspector instead of creating separate animations for each different behavior.

  • Created various small customized designer-friendly tools to allow for quick tweaking and freedom when building levels.

  • Added and set up cinema machine camera.

  • Created an (invisible) camera zoom-gate asset, that changes the camera zoom when the player passes them.

  • Added post-processing effects and lights.

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