Unnamed prototype
2020 - Myself
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Overview
A wild, experimental slice of systems and motion—this “untitled movement prototype” tweaks how movement feels, adds stretchy particle flair, and builds designer-friendly tools so the prototype stays fun to play and to make.
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What I did
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Crafted a movement script that includes limited hang-time on overhangs—a little moment of “Wait, can I stick this?”
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Juiced up feel with particle effects and “stretch and squash” dynamics—so jumping feels alive (and a bit squishy).
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Built a curve-based control system for red boxes, selectable and tweakable directly from the inspector—no extra animations needed.
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Created designer-friendly quick-tweak tools for level building—game feel, not just game code.
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Added a Cinemachine camera to follow the action smoothly.
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Designed an invisible camera zoom-gate to dynamically shift camera perspective—moments like “Whoa, what’s happening there?!”
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Enhanced presentation with post-processing effects and lighting—because movement deserves to look magical.
Demo video

