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Newt & Byte - Chapter 2

When: 2020

For: Serious Games Interactive

Time on project: 3 months

Platform: PC

Engine: Unity

Other tools:  Excel, Teamwork, Figma, diagrams.io, Notion, Slack

Description

For our client, Climate Planet Foundation. A learning game that teaches children, 12-13  years old, about climate science. In the second chapter, Newt and Byte have zoomed in on planet Earth. They have found out how unique Earth is and that it is only here that conditions are just right for liquid water and therefore life. Looking at the atmosphere composition, Newt learns how different gases affect the temperature on Earth and how sensitive the system is.

My official role on the project

  • Senior game designer

What I did

Game Design

  • Conceptualized and designed mini-games and question interactions.

  • Turned client ideas into playable and engaging designs.

  • Directed the rest of the team on designs.

  • Gave feedback on gameplay and graphics.

  • Feature owner of all features.

  • Wrote and managed the design document, narrative, and dialogue.

  • Created the game general game flow as well as the flow of each mini-game.

  • Conducted design sessions with the client.

  • Tweaked various game elements in Unity.

  • Researched climate science.

  • Responsible for adding written content to the game.

  • Set up points in our custom point system.

  • Prioritized tasks with the rest of the team.

Project management

  • Owned the backlog and product.

  • Created, managed, and updated tasks.

  • Conducted planning meetings.

  • Responsible for managing localization.

VFX

  • Created particle effects and animation for shooting atoms out of tubes.

QA

  • Tested and reported bugs to the respective teams.

  • Did first pass on dialogue check to find written errors.

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