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Newt & Byte - Chapter 1

When: 2020

For: Serious Games Interactive

Time on project: 4 months

Platform: PC

Engine: Unity

Other tools:  Excel, Teamwork, Figma, diagrams.io, Notion, Slack

Description

For our client, Climate Planet Foundation. A learning game that teaches children, 12-13  years old, about climate science. In the first chapter, Newt and Byte have just arrived at the solar system. They investigate the planets and their conditions, focusing on what conditions need to be present for life to exist. Among other things, they look at how the atmosphere, distance to the sun, and liquid water influences the temperature and possibility of life on a planet.

My official role on the project

  • Senior game designer

What I did

Game Design

  • Conceptualized and designed mini-games and question interactions.

  • Turned client ideas into playable and engaging designs.

  • Directed the rest of the team on designs.

  • Gave feedback on gameplay and graphics.

  • Feature owner of all features.

  • Wrote and managed the design document, narrative, and dialogue.

  • Created the game general game flow as well as the flow of each mini-game.

  • Conducted design sessions with the client.

  • Prototyped gravity mini-game to better illustrate to the team what I was thinking.

  • Tweaked various game elements in the game engine.

  • Researched climate science.

  • Responsible for adding written content to the game.

  • Set up points in our custom point system.

  • Prioritized tasks with the rest of the team.

Project management

  • Owned the backlog and product.

  • Created, managed, and updated tasks.

  • Conducted planning meetings.

  • Responsible for managing localization.

QA

  • Tested and reported bugs to the respective teams.

  • Did first pass on dialogue check to find written errors.

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