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Newt & Byte - Chapter 1

2020 - Serious Games Interactive

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Overview

In Chapter 1, Newt and Byte arrive at the solar system to discover what makes a planet liveable. Together, they explore how atmosphere, distance from the Sun, and liquid water affect temperature and life — all through playful mini-game interactions like herding cows with gravity or ordering planets.

What I did

Conceptualized & designed mini-games that boil down complex science into playful curiosity — yes, gravity-cow wrangling included.

  • Transformed client ideas into engaging, interactive designs that invite exploration.

  • Guided the team’s creative direction, ensuring everyone stayed on track and in the groove.

  • Owned feature design, flow layout, narrative, dialogue, and the overarching game design document.

  • Ran design sessions with the client — turning “We want life on other planets” into tangible gameplay.

  • Built a prototype of the gravity mini-game so the team could literally experience my idea.

  • Tuned interactive elements directly in Unity — tweaking until it felt just right.

  • Researched climate science to make sure details were accurate — and still fun.

  • Set up a custom point system to reward progress and meaningful gameplay.

  • Managed backlog, localization, QA, planning, and bug testing — running the backend as smoothly as the frontend

Slide deck of screenshots

© 2025 by Martin SKarregaard

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