Newt & Byte - Chapter 1
2020 - Serious Games Interactive
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Overview
In Chapter 1, Newt and Byte arrive at the solar system to discover what makes a planet liveable. Together, they explore how atmosphere, distance from the Sun, and liquid water affect temperature and life — all through playful mini-game interactions like herding cows with gravity or ordering planets.
What I did
Conceptualized & designed mini-games that boil down complex science into playful curiosity — yes, gravity-cow wrangling included.
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Transformed client ideas into engaging, interactive designs that invite exploration.
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Guided the team’s creative direction, ensuring everyone stayed on track and in the groove.
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Owned feature design, flow layout, narrative, dialogue, and the overarching game design document.
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Ran design sessions with the client — turning “We want life on other planets” into tangible gameplay.
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Built a prototype of the gravity mini-game so the team could literally experience my idea.
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Tuned interactive elements directly in Unity — tweaking until it felt just right.
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Researched climate science to make sure details were accurate — and still fun.
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Set up a custom point system to reward progress and meaningful gameplay.
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Managed backlog, localization, QA, planning, and bug testing — running the backend as smoothly as the frontend
Slide deck of screenshots

Hello to Newt and Byte

Ordering planets is fun - but potential dangerous

Using different interaction patterns for test question to make it more interesting

Hello to Newt and Byte

Gravity cow-wrangling

Completionism

Climate is more complex than first thought - I should have expected that.

Gravity cow-wrangling
