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Dirty Bomb

2016 - Splash Damage

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Overview

  • Reimagined progression systems: Designed a mission and retention system with economy tweaks to keep players coming back.

  • Led a feature sprint: Took ownership of an entire sprint—from concept to execution.

  • Proposed new game content: Suggested fresh character ideas (reveal pending!) and features to spice things up.

  • Refined gameplay modes: Recommended enhancements to existing modes to improve balance and fun.

  • Visualized player data: Crafted mockups for extended stats and progression tracking, making the numbers feel insightful—not overwhelming.

  • Dug into data: Used SQL mining and dashboards to understand player habits and inform better design choices.

  • Scoped future ideas: Conducted competitor research and pitched high-level concepts—including ideas for new IP directions.

Slide deck of stuff

Video of work I did

Dirty Bomb

Dirty Bomb

Desing documents

© 2025 by Martin SKarregaard

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