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Dirty Bomb

When: 2016

For: Splash Damage

Time on project: 4 months

Platform: PC, Steam

Engine: Unreal Engine 4

Other tools: Photoshop, Excel, Confluence, deltaDNA

Description

Dirty Bomb is a competitive free-to-play FPS for PC. Players compete in two teams in different game modes, such as objectives, capture the flag and plant the bomb. The game can be said to be something in between Counter Strike and Overwatch. 

Dirty Bomb

Dirty Bomb

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My official role on the project

  • Game designer

What I did

Game Design

  • Designed a new mission and retention system and in that regards the new economy.

  • Feature owner of a sprint.

  • Suggested new characters and features.

  • Designed and suggested changes and additions to already existing game mode.

  • Created detailed mockups of extended game stats and mission progression.

  • Research and analysis of competitors.

  • SQL data mining and creation of statistics dashboard.

  • Research, competitor analysis, high-level concepts, and critique of new IP.

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