Dirty Bomb
2016 - Splash Damage
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Overview
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Reimagined progression systems: Designed a mission and retention system with economy tweaks to keep players coming back.
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Led a feature sprint: Took ownership of an entire sprint—from concept to execution.
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Proposed new game content: Suggested fresh character ideas (reveal pending!) and features to spice things up.
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Refined gameplay modes: Recommended enhancements to existing modes to improve balance and fun.
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Visualized player data: Crafted mockups for extended stats and progression tracking, making the numbers feel insightful—not overwhelming.
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Dug into data: Used SQL mining and dashboards to understand player habits and inform better design choices.
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Scoped future ideas: Conducted competitor research and pitched high-level concepts—including ideas for new IP directions.
Slide deck of stuff

The player base loved stats

Trying to improve HUD for better visual access to what is important

Making data pretty

The player base loved stats
Video of work I did

